My Friend, The Golem
A downloadable game for Windows and macOS
My Friend, The Golem is a side-scrolling puzzle platformer, where a curious wild child stumbles upon the ruins of an ancient civilisation and awakens a stoic golem from its prolonged slumber. Though the two may seem tense about each other at first glance, they realise the only way to return to the surface from the ruins is by working together. So, by using each other's strengths they slowly but surely complete these oddly well placed puzzles while exploring the ruins, wondering what happened to the ancient civilisation that once roamed.
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My Friend, The Golem was created by the team Holy Stone Beetroots over the length of 2021 as the Capstone project for our respective Bachelor Degrees at Swinburne University.
The Team:
Matt Smith - Programmer
Bert Henkel - Programmer
Daniel Schurmann - Programmer
Darcie Cotton - Artist
Jake van Bockel - Artist
Jordan Chang- Level Designer, VFX
Joe Wang - Producer, Writer
Daniel Chadderton - Game Design
Freelancers
Sara Dimech-Betancourt - Artist
Chris Ovens - Composer
Nick Scully - Composer
Status | In development |
Platforms | Windows, macOS |
Authors | Plutonian, Unusual_25, twych, Bert Henkel, VelenGeth, Changbot, Daniel Schurmann |
Genre | Platformer, Puzzle |
Made with | Unity, Clip Studio Paint, Blender |
Tags | Atmospheric, Cute, Exploration, Low-poly, Puzzle-Platformer, Relaxing, Short, Singleplayer |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller, Playstation controller |
Accessibility | Interactive tutorial |
Comments
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Really A Nice Game!
Love the Artwork 🧡🧡🧡
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